Hello Mercenaries,
We're kicking off the New Year with a shiny update! Through our community events, playtests and review of feedback from all angles, we've been hard at work to implement changes that we believe will be most impactful. Many issues are addressed in today's roll out.
The main focus of today's update is on quality of life improvements, improved visuals and performance. We've broken it down into a few categories to make it easier to digest.
Armory Makeover
The number of items players can add to their Armory can be a little overwhelming, so we've given it a makeover to make things a bit smoother and easier to navigate.
Player Taunts
Graffiti/Sprays
Banners
Now that we have the big picture, we can discuss improvements to performance, balance, UI, and more. Because of amazing community members like yourself, LEAP is constantly evolving and will be in a great position for launch! We will be sharing a lot more about LEAP in the coming weeks, so stay tuned. Let's take a look at what's changed in the last few months.
Weapons and Abilities
M7 Tactical headshot multiplier reduced from 1.25 to 1.1
PSF Stinger Headshot multiplier increased from 1.0 to 1.1
Concussion LR-TR headshot multiplier increased from 1.0 to 1.1
Magnetism radius increased for Avenger AR, Burst Rifle, Incendiary AR, Freedom Fire LMG, Sidewinder pistol, Predator SMG, and Phoenix by 10-15%
Maps
Improved tree collisions on Haze
Added more cover to the Horizon station area
Fixed various map issues allowing players to get under the map geometry
Programming
Rebuilt server browser backend to improve reliability and responsiveness
Fixed a Horde mode issue where solo players were not given the correct number of lives
Fixed an issue where squad-spawning players could spawn in front of the target player
Fixed an issue where players were not able to break out of PVs by using their ultimate ability
Fixed a few issues where SFX were not respecting volume control
Fixed an issue where the deploy screen would auto-open after redeploy
Added a player card to the scoreboard, allowing players to mute voice chat, mute text chat, and reporting functionality
Fixed an issue where not all players would display in Horde lobbies
Fixed an issue where players were able to use the deployable spawn beacon to escape the match start boundary before the match has begun
Fixed an issue where a failed matchmaking attempt could prevent filters from being selectable
Fixed various issues impacting the reliability of the Party system
Fixed a bug where the armory could stay open when being revived.
Improved performance on UI
Improved render thread performance
Fixed an issue where the chatbox could be drawn over top by other ui elements
Fixed material issues preventing some skins from cloaking
Various level collision improvements
AI pathing improvements
Fixed a periodic game hitch
Fixed artifacts shadows
Fixed armory navigation issues
Improved post-processing performance
Improved kill freed and kill feed performance
Improved magnetism and friction for aim assist
Fixed a number of unclaimable contracts
Improved player spawn performance and AI spawn performance
Improved scope performance
Fixed erroneous meshes with reversed LODs
New crossplay mute functionality
Players are labeled per platform
Crossplay names are filtered for profanity
Duplicate crossplay names are appended with (x)
Added toggle to the main menu so players can disable crossplay
Fixed localization bugs and translated untranslated terms
Improved server browser responsiveness
Fixed a bug where the armory played erroneous sounds
Various weapon balance changes
Multiple stability improvements
Improved game-wide text size and readability for TV screens
Misc
More streamer graffiti added
Added an option in settings for controller aim assist to be toggled
Graffiti, Taunts, and Banners now use pages to display in armory
You’re now able to hide the UI by hitting F2 to snap some pretty-in-game screenshots
Feel free to ask any questions and if you’d like to be a part of our community please LEAP on into the Discord by clicking the link below.
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