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Open Beta Now Live!


As many of you may be aware, our development team is extremely committed to providing an experience that is enjoyable for as many players as possible. We frequently comb the discord, read all the feedback, and visit most streams to get a sense of what players' expectations are and where we can make the biggest improvements.




The earliest LEAP testers will recall that our game was far faster, with players causing destruction at speeds of up to 300km/h. Since then we've slowed things down and improved telegraphing, but there remain a few odd remnants of the high-powered weapons of the time. Many of you are far more skilled with some of the weapons than we anticipated, so we dug into the data to determine why that is. In one particular case, many players noticed the spread on the AR did not bloom in line with several of the other weapons making it quite laser-like. This and some similar cases have been corrected to intended values, and we promise to continue improving all systems to provide as fun and consistent of a gameplay experience that Leap players expect and deserve.


Patch Notes 20.05.2022
Weapons
  • Avenger AR: tweaks to various spread and recoil values

  • Incendiary AR: tweaks to various spread and recoil values

  • M7 Tactical and DTS Enforcer: tweaks to projectile speed and recoil

  • Hellblade and PSF Shredder: tweaks to projectile speed, gravity, and projectile explosion radii

  • Plasma Cannon: faster projectiles, less gravity

  • T32 Flak Cannon: tweaks to rate of fire, ammo per clip, velocity and spread

  • PSF Stinger: projectile speed, tight-aim and spread tweaks

  • Concussion LR-TR: tweaks to recoil and spread

  • Freedom Fire LMG: faster projectile speed, less recoil, spread tweaks

  • Overkiller: rate of fire and projectile velocity tweaks

  • Odinspear-RL: faster projectiles, increased explosion radius, less gravity, AOE falloff tweaks

  • Sidewinder Pistol: headshot multiplier, spread, and tight-aim tweaks

Abilities
  • Pathfinder shields: small cooldown and HP tweaks

  • TechOps Turrets: small cooldown tweak

  • Thunderblast: small cooldown tweak

  • Cloak: small increase to active time

Maps
  • Many prop collision improvements (with many more coming)

  • Various map fixes including places where players could get inside/under the map

  • AI navigation tweaks

  • Improved water effects

  • Lighting tweaks

  • Some minor changes to game-mode specific art


Programming
  • Improved matchmaking

  • Chat improvements and fixes

  • Host can now kick players from lobby

  • Ragdoll fixes and improvements

  • Leaderboard fixes

  • Fixes for some lingering visual effects

  • Fixed some XP exploits

  • Fixes for several spawn issues including under map or in objects

  • Improved gamepad menu navigation

  • Improved pickup radii on related objects

  • Background cloud data and Steam alignment fixes

  • Turrets should now take damage from swords

  • Many menu fixes

  • Spectator fixes

  • Fixes for tooltips and rewards

  • Tutorial improvements

  • Many various bug fixes

  • More stable client and server performance

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